Xcom 2 alien hunters weapons

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That's a cooked file, so I'm not sure if modbuddy can reference it properly, but if you open it in a text editor and scroll way down past the gobbledygook you can read the uncompiled source code. The unreal script for pretty much all the Alien Hunters stuff is inside the DLC_2.u file, in the DLC folder. If/when success is achieved, can I publish this legally? I'm not sure if it would only work for people with the DLC, or if it would be recreating the ability and setting it out for free, thus getting me in trouble?Įdited by kexx456, 02 June 2016 - 08:46 PM. Can I actually add this ability to a normal enemy unit?Ĥ. After finding it, how would I add the ability to the enemy unit?ģ. What is the code for the ability Icarus Slam, or where can I find it?Ģ. I've separated a bunch of threads and discussions on how to create new abilities, so I will be reading those, but in my research, I've learned that the code for the DLC Rulers isn't readily available.ġ. I'm just wondering how I can go about doing that. I believe that only players with the Alien Hunters DLC would be able to use this mod, but that's ok.

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So I want to give it the Icarus Slam ability. I have already finished the skeletal mesh and it looks great with the Archon animation sets, but the thing is, I want this new unit to be something a bit more unique, rather than just a palette (mesh) swap of the Archon. I've been creating a new enemy unit, an alien unit based off the Archon.